// MNetworkExcludeByName = m_bClientSideRagdoll
// MNetworkExcludeByName = m_iMaxHealth
// MNetworkExcludeByUserGroup = Player
// MNetworkExcludeByUserGroup = Water
// MNetworkExcludeByUserGroup = LocalPlayerExclusive
// MNetworkExcludeByName = m_spawnflags
// MNetworkExcludeByName = m_bTakesDamage
// MNetworkExcludeByName = m_nTakeDamageFlags
// MNetworkExcludeByName = m_vecAbsVelocity
// MNetworkExcludeByName = m_flSpeed
// MNetworkExcludeByName = m_flWaterLevel
// MNetworkExcludeByName = m_vecBaseVelocity
// MNetworkVarNames = CBodyComponent::Storage_t m_CBodyComponent
// MNetworkVarNames = CModifierProperty * m_pModifierProp
// MNetworkVarNames = int32 m_iMaxHealth
// MNetworkVarNames = int32 m_iHealth
// MNetworkVarNames = uint8 m_lifeState
// MNetworkVarNames = bool m_bTakesDamage
// MNetworkVarNames = TakeDamageFlags_t m_nTakeDamageFlags
// MNetworkVarNames = EntityPlatformTypes_t m_nPlatformType
// MNetworkVarNames = uint8 m_ubInterpolationFrame
// MNetworkVarNames = EntitySubclassID_t m_nSubclassID
// MNetworkVarNames = float32 m_flAnimTime
// MNetworkVarNames = float32 m_flSimulationTime
// MNetworkVarNames = GameTime_t m_flCreateTime
// MNetworkVarNames = float m_flSpeed
// MNetworkVarNames = bool m_bClientSideRagdoll
// MNetworkVarNames = uint8 m_iTeamNum
// MNetworkVarNames = uint32 m_spawnflags
// MNetworkVarNames = GameTick_t m_nNextThinkTick
// MNetworkVarNames = uint32 m_fFlags
// MNetworkVarNames = CHandle< CBaseEntity> m_hEffectEntity
// MNetworkVarNames = CHandle< CBaseEntity> m_hOwnerEntity
// MNetworkVarNames = MoveCollide_t m_MoveCollide
// MNetworkVarNames = MoveType_t m_MoveType
// MNetworkVarNames = float32 m_flWaterLevel
// MNetworkVarNames = uint32 m_fEffects
// MNetworkVarNames = CHandle< CBaseEntity> m_hGroundEntity
// MNetworkVarNames = int m_nGroundBodyIndex
// MNetworkVarNames = float32 m_flFriction
// MNetworkVarNames = float32 m_flElasticity
// MNetworkVarNames = float32 m_flGravityScale
// MNetworkVarNames = float32 m_flTimeScale
// MNetworkVarNames = bool m_bAnimatedEveryTick
// MNetworkVarNames = bool m_bGravityDisabled
// MNetworkVarNames = GameTime_t m_flNavIgnoreUntilTime
class C_BaseEntity : public CEntityInstance
{
public:
// MNetworkEnable
// MNetworkUserGroup = CBodyComponent
// MNetworkAlias = CBodyComponent
// MNetworkTypeAlias = CBodyComponent
// MNetworkPriority = 48
CBodyComponent* m_CBodyComponent;
// MNotSaved = !!UNKNOWN!!
CNetworkTransmitComponent m_NetworkTransmitComponent;
private:
uint8 pad_0208[288];
public:
// MNotSaved = !!UNKNOWN!!
GameTick_t m_nLastThinkTick;
// MNotSaved = !!UNKNOWN!!
CGameSceneNode* m_pGameSceneNode;
// MNotSaved = !!UNKNOWN!!
CRenderComponent* m_pRenderComponent;
// MNotSaved = !!UNKNOWN!!
CCollisionProperty* m_pCollision;
// MNetworkEnable
// MNetworkChangePointerCallback = !!UNKNOWN!!
CModifierProperty* m_pModifierProp;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerExclusive
// MNotSaved = !!UNKNOWN!!
int32 m_iMaxHealth;
// MNetworkEnable
// MNetworkSerializer = ClampHealth
// MNetworkUserGroup = Player
// MNetworkPriority = 32
int32 m_iHealth;
// MNotSaved = !!UNKNOWN!!
float32 m_flDamageAccumulator;
// MNetworkEnable
// MNetworkUserGroup = Player
// MNetworkPriority = 32
// MNotSaved = !!UNKNOWN!!
uint8 m_lifeState;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bTakesDamage;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
TakeDamageFlags_t m_nTakeDamageFlags;
// MNetworkEnable
EntityPlatformTypes_t m_nPlatformType;
// MNetworkEnable
// MNetworkChangeCallback = OnInterpolationFrameChanged
// MNotSaved = !!UNKNOWN!!
uint8 m_ubInterpolationFrame;
CHandle<C_BaseEntity> m_hSceneObjectController;
// MNotSaved = !!UNKNOWN!!
int32 m_nNoInterpolationTick;
// MNotSaved = !!UNKNOWN!!
int32 m_nVisibilityNoInterpolationTick;
// MNotSaved = !!UNKNOWN!!
float32 m_flProxyRandomValue;
// MNotSaved = !!UNKNOWN!!
int32 m_iEFlags;
// MNotSaved = !!UNKNOWN!!
uint8 m_nWaterType;
// MNotSaved = !!UNKNOWN!!
bool m_bInterpolateEvenWithNoModel;
// MNotSaved = !!UNKNOWN!!
bool m_bPredictionEligible;
// MNotSaved = !!UNKNOWN!!
bool m_bApplyLayerMatchIDToModel;
// MNotSaved = !!UNKNOWN!!
CUtlStringToken m_tokLayerMatchID;
// MNetworkEnable
// MNetworkChangeCallback = OnSubclassIDChanged
CUtlStringToken m_nSubclassID;
private:
uint8 pad_038C[12];
public:
// MNotSaved = !!UNKNOWN!!
int32 m_nSimulationTick;
// MNotSaved = !!UNKNOWN!!
int32 m_iCurrentThinkContext;
// MNotSaved = !!UNKNOWN!!
CUtlVector<thinkfunc_t> m_aThinkFunctions;
bool m_bDisabledContextThinks;
// MNetworkEnable
// MNetworkPriority = 0
// MNetworkSerializer = animTimeSerializer
// MNotSaved = !!UNKNOWN!!
float32 m_flAnimTime;
// MNetworkEnable
// MNetworkPriority = 1
// MNetworkSerializer = simulationTimeSerializer
// MNetworkChangeCallback = OnSimulationTimeChanged
// MNotSaved = !!UNKNOWN!!
float32 m_flSimulationTime;
uint8 m_nSceneObjectOverrideFlags;
// MNotSaved = !!UNKNOWN!!
bool m_bHasSuccessfullyInterpolated;
// MNotSaved = !!UNKNOWN!!
bool m_bHasAddedVarsToInterpolation;
// MNotSaved = !!UNKNOWN!!
bool m_bRenderEvenWhenNotSuccessfullyInterpolated;
// MNotSaved = !!UNKNOWN!!
int32 m_nInterpolationLatchDirtyFlags[2];
// MNotSaved = !!UNKNOWN!!
uint16 m_ListEntry[11];
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flCreateTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flSpeed;
// MNotSaved = !!UNKNOWN!!
uint16 m_EntClientFlags;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bClientSideRagdoll;
// MNetworkEnable
// MNetworkChangeCallback = OnNetVarTeamNumChanged
// MNotSaved = !!UNKNOWN!!
uint8 m_iTeamNum;
// MNetworkEnable
uint32 m_spawnflags;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerExclusive
// MNotSaved = !!UNKNOWN!!
GameTick_t m_nNextThinkTick;
private:
uint8 pad_03FC[4];
public:
// MNetworkEnable
// MNetworkPriority = 32
// MNetworkUserGroup = Player
// MNetworkChangeCallback = OnFlagsChanged
uint32 m_fFlags;
// MNotSaved = !!UNKNOWN!!
Vector m_vecAbsVelocity;
// MNetworkEnable
// MNetworkAlias = m_vecVelocity
// MNetworkUserGroup = LocalPlayerExclusive
// MNetworkChangeCallback = OnServerVelocityChanged
// MNetworkPriority = 32
// MNotSaved = !!UNKNOWN!!
CNetworkVelocityVector m_vecServerVelocity;
CNetworkVelocityVector m_vecVelocity;
private:
uint8 pad_0460[184];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hEffectEntity;
// MNetworkEnable
// MNetworkPriority = 32
CHandle<C_BaseEntity> m_hOwnerEntity;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
MoveCollide_t m_MoveCollide;
// MNetworkEnable
// MNetworkChangeCallback = OnMoveTypeChanged
MoveType_t m_MoveType;
MoveType_t m_nActualMoveType;
// MNetworkEnable
// MNetworkUserGroup = Water
// MNetworkChangeCallback = OnWaterLevelChangeNetworked
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 8
// MNotSaved = !!UNKNOWN!!
float32 m_flWaterLevel;
// MNetworkEnable
// MNetworkChangeCallback = OnEffectsChanged
// MNotSaved = !!UNKNOWN!!
uint32 m_fEffects;
// MNetworkEnable
// MNetworkPriority = 32
// MNetworkUserGroup = Player
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hGroundEntity;
// MNetworkEnable
// MNetworkPriority = 32
// MNetworkUserGroup = Player
// MNotSaved = !!UNKNOWN!!
int32 m_nGroundBodyIndex;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 4.000000
// MNetworkEncodeFlags = 1
// MNetworkUserGroup = LocalPlayerExclusive
// MNotSaved = !!UNKNOWN!!
float32 m_flFriction;
// MNetworkEnable
// MNetworkEncoder = coord
// MNotSaved = !!UNKNOWN!!
float32 m_flElasticity;
// MNetworkEnable
// MNetworkChangeCallback = OnGravityUpdated
// MNotSaved = !!UNKNOWN!!
float32 m_flGravityScale;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerExclusive
// MNotSaved = !!UNKNOWN!!
float32 m_flTimeScale;
// MNetworkEnable
// MNetworkChangeCallback = OnInterpolationAmountChanged
// MNotSaved = !!UNKNOWN!!
bool m_bAnimatedEveryTick;
// MNetworkEnable
// MNetworkChangeCallback = OnGravityUpdated
bool m_bGravityDisabled;
// MNetworkEnable
// MNetworkChangeCallback = OnNavIgnoreChanged
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flNavIgnoreUntilTime;
// MNotSaved = !!UNKNOWN!!
uint16 m_hThink;
private:
uint8 pad_054E[10];
public:
// MNotSaved = !!UNKNOWN!!
uint8 m_fBBoxVisFlags;
float32 m_flActualGravityScale;
bool m_bGravityActuallyDisabled;
// MNotSaved = !!UNKNOWN!!
bool m_bPredictable;
bool m_bRenderWithViewModels;
// MNotSaved = !!UNKNOWN!!
int32 m_nFirstPredictableCommand;
// MNotSaved = !!UNKNOWN!!
int32 m_nLastPredictableCommand;
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hOldMoveParent;
// MNotSaved = !!UNKNOWN!!
CParticleProperty m_Particles;
private:
uint8 pad_0598[8];
public:
QAngle m_vecAngVelocity;
// MNotSaved = !!UNKNOWN!!
int32 m_DataChangeEventRef;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CEntityHandle> m_dependencies;
// MNotSaved = !!UNKNOWN!!
int32 m_nCreationTick;
private:
uint8 pad_05CC[13];
public:
// MNotSaved = !!UNKNOWN!!
bool m_bAnimTimeChanged;
// MNotSaved = !!UNKNOWN!!
bool m_bSimulationTimeChanged;
private:
uint8 pad_05E0[8];
public:
// MNotSaved = !!UNKNOWN!!
CUtlString m_sUniqueHammerID;
};