// MNetworkVarNames = EHANDLE m_ vecTagAlongVisitedAllies
// MNetworkVarNames = EHANDLE m_ hLastAttachedTo
class CCitadel_ Ability_ Familiar_ Attach : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[8];
public:
// MNetworkEnable
C_ NetworkUtlVectorBase<CHandle<C_ BaseEntity>> m_ vecTagAlongVisitedAllies;
// MNetworkEnable
CHandle<C_ BaseEntity> m_ hLastAttachedTo;
private:
uint8 pad_ 0FFC[1120];
};