// MNetworkVarNames = EHANDLE m_vecTagAlongVisitedAllies
// MNetworkVarNames = EHANDLE m_hLastAttachedTo
class CCitadel_Ability_Familiar_Attach : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[8];
public:
    // MNetworkEnable
    C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> m_vecTagAlongVisitedAllies;
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hLastAttachedTo;
private:
    uint8 pad_0FFC[1120];
};