class CCitadel_ Modifier_ Necro_ HauntingSkull_ Area : public CCitadelModifier
{
uint8 pad_ 00C0[8];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecDeployedSkulls;
private:
uint8 pad_ 00E0[672];
};class CCitadel_ Modifier_ Necro_ HauntingSkull_ Area : public CCitadelModifier
{
uint8 pad_ 00C0[8];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecDeployedSkulls;
private:
uint8 pad_ 00E0[672];
};