// MNetworkVarNames = GameTick_t m_nPunchAngleJoltTick
// MNetworkVarNames = fogplayerparams_t m_PlayerFog
// MNetworkVarNames = CHandle< CColorCorrection> m_hColorCorrectionCtrl
// MNetworkVarNames = CHandle< CBaseEntity> m_hViewEntity
// MNetworkVarNames = CHandle< CTonemapController2> m_hTonemapController
// MNetworkVarNames = audioparams_t m_audio
// MNetworkVarNames = CHandle<C_PostProcessingVolume> m_PostProcessingVolumes
class CPlayer_CameraServices : public CPlayerPawnComponent
{
public:
    // MNetworkEnable
    // MNetworkPriority = 32
    // MNetworkEncoder = qangle_precise
    // MNetworkChangeCallback = OnPunchChanged
    QAngle m_vecPunchAngle;
private:
    uint8 pad_0054[132];
public:
    // MNetworkEnable
    // MNetworkEncoder = qangle_precise
    QAngle m_vecPunchAngleVel;
private:
    uint8 pad_00E4[132];
public:
    GameTick_t m_nPunchAngleJoltTickClientSide;
    // MNetworkEnable
    // MNetworkChangeCallback = OnPunchJoltChanged
    GameTick_t m_nPunchAngleJoltTick;
    // MNetworkEnable
    C_fogplayerparams_t m_PlayerFog;
    // MNetworkEnable
    CHandle<C_ColorCorrection> m_hColorCorrectionCtrl;
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hViewEntity;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerAndObserversExclusive
    CHandle<C_TonemapController2> m_hTonemapController;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerAndObserversExclusive
    audioparams_t m_audio;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerAndObserversExclusive
    C_NetworkUtlVectorBase<CHandle<C_PostProcessingVolume>> m_PostProcessingVolumes;
    float32 m_flOldPlayerZ;
    float32 m_flOldPlayerViewOffsetZ;
    fogparams_t m_CurrentFog;
    CHandle<C_FogController> m_hOldFogController;
    bool m_bOverrideFogColor[5];
    Color m_OverrideFogColor[5];
    bool m_bOverrideFogStartEnd[5];
    float32 m_fOverrideFogStart[5];
    float32 m_fOverrideFogEnd[5];
    CHandle<C_PostProcessingVolume> m_hActivePostProcessingVolume;
    QAngle m_angDemoViewAngles;
private:
    uint8 pad_031C[128];
};