// MNetworkVarNames = CHandle< CFogController> m_hCtrl
class C_fogplayerparams_t
{
    void* __vftable;
public:
    // MNetworkEnable
    // MNetworkUserGroup = PlayerFogController
    CHandle<C_FogController> m_hCtrl;
    float32 m_flTransitionTime;
    Color m_OldColor;
    float32 m_flOldStart;
    float32 m_flOldEnd;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flOldMaxDensity;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flOldHDRColorScale;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flOldFarZ;
    Color m_NewColor;
    float32 m_flNewStart;
    float32 m_flNewEnd;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flNewMaxDensity;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flNewHDRColorScale;
    // MNotSaved = !!UNKNOWN!!
    float32 m_flNewFarZ;
};