// MNetworkVarNames = CHandle< CFogController> m_hCtrl
class C_fogplayerparams_t
{
void* __vftable;
public:
// MNetworkEnable
// MNetworkUserGroup = PlayerFogController
CHandle<C_FogController> m_hCtrl;
float32 m_flTransitionTime;
Color m_OldColor;
float32 m_flOldStart;
float32 m_flOldEnd;
// MNotSaved = !!UNKNOWN!!
float32 m_flOldMaxDensity;
// MNotSaved = !!UNKNOWN!!
float32 m_flOldHDRColorScale;
// MNotSaved = !!UNKNOWN!!
float32 m_flOldFarZ;
Color m_NewColor;
float32 m_flNewStart;
float32 m_flNewEnd;
// MNotSaved = !!UNKNOWN!!
float32 m_flNewMaxDensity;
// MNotSaved = !!UNKNOWN!!
float32 m_flNewHDRColorScale;
// MNotSaved = !!UNKNOWN!!
float32 m_flNewFarZ;
};