class CPlayerPawnComponent
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
private:
uint8 pad_ 0030[24];
};class CPlayerPawnComponent
{
void* _ _ vftable;
public:
// MNotSaved = !!UNKNOWN!!
CNetworkVarChainer _ _ m_ pChainEntity;
private:
uint8 pad_ 0030[24];
};