// MNetworkVarNames = uint8 m_ iObserverMode
// MNetworkVarNames = CHandle< CBaseEntity> m_ hObserverTarget
class CPlayer_ ObserverServices : public CPlayerPawnComponent
{
public:
// MNetworkEnable
// MNetworkChangeCallback = OnObserverModeChanged
uint8 m_ iObserverMode;
// MNetworkEnable
// MNetworkChangeCallback = OnObserverTargetChanged
CHandle<CBaseEntity> m_ hObserverTarget;
ObserverObserverMode_ tMode_ t m_ iObserverLastMode;
bool m_ bForcedObserverMode;
};