// MNetworkVarNames = QAngle m_angTargetCamera
// MNetworkVarNames = Vector m_vTargetCameraPos
class CCitadelPlayer_ObserverServices : public CPlayer_ObserverCPlayer_ObserverServicesServices
{
public:
int32 m_nCurrentObservedTeam;
CHandle<CBaseEntity> m_hLastObserverTarget;
CHandle<CBaseEntity> m_hPreviousTeamTarget;
// MNetworkEnable
// MNetworkEncoder = qangle
// MNetworkUserGroup = LocalPlayerExclusive
// MNetworkBitCount = 11
// MNetworkPriority = 32
QAngle m_angTargetCamera;
// MNetworkEnable
// MNetworkEncoder = coord
// MNetworkUserGroup = LocalPlayerExclusive
// MNetworkPriority = 32
Vector m_vTargetCameraPos;
};