// MNetworkVarNames = QAngle m_angTargetCamera
// MNetworkVarNames = Vector m_vTargetCameraPos
class CCitadelPlayer_ObserverServices : public CPlayer_ObserverCPlayer_ObserverServicesServices
{
public:
    int32 m_nCurrentObservedTeam;
    CHandle<CBaseEntity> m_hLastObserverTarget;
    CHandle<CBaseEntity> m_hPreviousTeamTarget;
    // MNetworkEnable
    // MNetworkEncoder = qangle
    // MNetworkUserGroup = LocalPlayerExclusive
    // MNetworkBitCount = 11
    // MNetworkPriority = 32
    QAngle m_angTargetCamera;
    // MNetworkEnable
    // MNetworkEncoder = coord
    // MNetworkUserGroup = LocalPlayerExclusive
    // MNetworkPriority = 32
    Vector m_vTargetCameraPos;
};