// MEntityAllowsPortraitWorldSpawn
// MNetworkVarNames = float m_flAutoExposureMin
// MNetworkVarNames = float m_flAutoExposureMax
// MNetworkVarNames = float m_flExposureAdaptationSpeedUp
// MNetworkVarNames = float m_flExposureAdaptationSpeedDown
// MNetworkVarNames = float m_flTonemapEVSmoothingRange
class C_TonemapController2 : public C_BaseEntity
{
public:
// MNetworkEnable
float32 m_flAutoExposureMin;
// MNetworkEnable
float32 m_flAutoExposureMax;
// MNetworkEnable
float32 m_flExposureAdaptationSpeedUp;
// MNetworkEnable
float32 m_flExposureAdaptationSpeedDown;
// MNetworkEnable
float32 m_flTonemapEVSmoothingRange;
};