// MNetworkVarNames = int32 m_eLootType
// MNetworkVarNames = int32 m_nCurrencyValue
// MNetworkVarNames = string_t m_iszModelName
// MNetworkVarNames = float m_flModelScale
// MNetworkVarNames = EHANDLE m_hTargetPlayer
// MNetworkVarNames = float m_flFallRate
class C_CitadelItemPickup : public CCitadelAnimatingModelEntity
{
uint8 pad_0CA8[24];
public:
// MNetworkEnable
int32 m_eLootType;
// MNetworkEnable
int32 m_nCurrencyValue;
// MNetworkEnable
CUtlSymbolLarge m_iszModelName;
// MNetworkEnable
float32 m_flModelScale;
// MNetworkEnable
CHandle<C_BaseEntity> m_hTargetPlayer;
// MNetworkEnable
float32 m_flFallRate;
private:
uint8 pad_0CDC[8];
};