// MNetworkVarNames = int32 m_eLootType
// MNetworkVarNames = int32 m_nCurrencyValue
// MNetworkVarNames = string_t m_iszModelName
// MNetworkVarNames = float m_flModelScale
// MNetworkVarNames = EHANDLE m_hTargetPlayer
// MNetworkVarNames = float m_flFallRate
class C_CitadelItemPickup : public CCitadelAnimatingModelEntity
{
    uint8 pad_0CA8[24];
public:
    // MNetworkEnable
    int32 m_eLootType;
    // MNetworkEnable
    int32 m_nCurrencyValue;
    // MNetworkEnable
    CUtlSymbolLarge m_iszModelName;
    // MNetworkEnable
    float32 m_flModelScale;
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hTargetPlayer;
    // MNetworkEnable
    float32 m_flFallRate;
private:
    uint8 pad_0CDC[8];
};