// MNetworkVarNames = CHandle< C_BaseEntity> m_hEntAttached
// MNetworkVarNames = bool m_bCheapEffect
class C_EntityFlame : public C_BaseEntity
{
public:
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hEntAttached;
private:
    uint8 pad_05F4[36];
public:
    CHandle<C_BaseEntity> m_hOldAttached;
    // MNetworkEnable
    bool m_bCheapEffect;
private:
    uint8 pad_061D[24];
};