// MNetworkVarNames = CHandle< C_ BaseEntity> m_ hEntAttached
// MNetworkVarNames = bool m_ bCheapEffect
class C_ EntityFlame : public C_ BaseEntity
{
public:
// MNetworkEnable
CHandle<C_ BaseEntity> m_ hEntAttached;
private:
uint8 pad_ 05F4[36];
public:
CHandle<C_ BaseEntity> m_ hOldAttached;
// MNetworkEnable
bool m_ bCheapEffect;
private:
uint8 pad_ 061D[24];
};