class CCitadelPassthroughFakeWall : public C_ BaseModelEntity
{
public:
bool m_ bAllowAnyone;
bool m_ bAllowTinyCharacters;
float32 m_ flTriggerDistanceMeters;
CHandle<C_ BaseEntity> m_ hTrigger;
CEntityIOOutput m_ eventOnOpen;
CEntityIOOutput m_ eventOnClose;
private:
uint8 pad_ 09E0[8];
};