class CCitadel_ Ability_ HornetSting : public C_ CitadelBaseAbility
{
public:
int32 m_ BounceCount;
bool m_ bHitHero;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecValidBounceTargets;
private:
uint8 pad_ 0FF8[784];
};class CCitadel_ Ability_ HornetSting : public C_ CitadelBaseAbility
{
public:
int32 m_ BounceCount;
bool m_ bHitHero;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecValidBounceTargets;
private:
uint8 pad_ 0FF8[784];
};