// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = uint32 m_iWindSeed
// MNetworkVarNames = uint16 m_iMinWind
// MNetworkVarNames = uint16 m_iMaxWind
// MNetworkVarNames = int32 m_windRadius
// MNetworkVarNames = uint16 m_iMinGust
// MNetworkVarNames = uint16 m_iMaxGust
// MNetworkVarNames = float32 m_flMinGustDelay
// MNetworkVarNames = float32 m_flMaxGustDelay
// MNetworkVarNames = float32 m_flGustDuration
// MNetworkVarNames = uint16 m_iGustDirChange
// MNetworkVarNames = uint16 m_iInitialWindDir
// MNetworkVarNames = float32 m_flInitialWindSpeed
// MNetworkVarNames = Vector m_location
class C_EnvWindShared
{
void* __vftable;
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
GameTime_t m_flStartTime;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint32 m_iWindSeed;
// MNetworkEnable
uint16 m_iMinWind;
// MNetworkEnable
uint16 m_iMaxWind;
// MNetworkEnable
int32 m_windRadius;
// MNetworkEnable
uint16 m_iMinGust;
// MNetworkEnable
uint16 m_iMaxGust;
// MNetworkEnable
float32 m_flMinGustDelay;
// MNetworkEnable
float32 m_flMaxGustDelay;
// MNetworkEnable
float32 m_flGustDuration;
// MNetworkEnable
uint16 m_iGustDirChange;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint16 m_iInitialWindDir;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flInitialWindSpeed;
// MNetworkEnable
// MNetworkEncoder = coord
// MNotSaved = !!UNKNOWN!!
Vector m_location;
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hEntOwner;
private:
uint8 pad_0040[184];
};