// MNetworkVarNames = GameTime_t m_flStartTime
// MNetworkVarNames = uint32 m_iWindSeed
// MNetworkVarNames = uint16 m_iMinWind
// MNetworkVarNames = uint16 m_iMaxWind
// MNetworkVarNames = int32 m_windRadius
// MNetworkVarNames = uint16 m_iMinGust
// MNetworkVarNames = uint16 m_iMaxGust
// MNetworkVarNames = float32 m_flMinGustDelay
// MNetworkVarNames = float32 m_flMaxGustDelay
// MNetworkVarNames = float32 m_flGustDuration
// MNetworkVarNames = uint16 m_iGustDirChange
// MNetworkVarNames = uint16 m_iInitialWindDir
// MNetworkVarNames = float32 m_flInitialWindSpeed
// MNetworkVarNames = Vector m_location
class C_EnvWindShared
{
    void* __vftable;
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    GameTime_t m_flStartTime;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    uint32 m_iWindSeed;
    // MNetworkEnable
    uint16 m_iMinWind;
    // MNetworkEnable
    uint16 m_iMaxWind;
    // MNetworkEnable
    int32 m_windRadius;
    // MNetworkEnable
    uint16 m_iMinGust;
    // MNetworkEnable
    uint16 m_iMaxGust;
    // MNetworkEnable
    float32 m_flMinGustDelay;
    // MNetworkEnable
    float32 m_flMaxGustDelay;
    // MNetworkEnable
    float32 m_flGustDuration;
    // MNetworkEnable
    uint16 m_iGustDirChange;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    uint16 m_iInitialWindDir;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flInitialWindSpeed;
    // MNetworkEnable
    // MNetworkEncoder = coord
    // MNotSaved = !!UNKNOWN!!
    Vector m_location;
    // MNotSaved = !!UNKNOWN!!
    CHandle<C_BaseEntity> m_hEntOwner;
private:
    uint8 pad_0040[184];
};