class CCitadel_ Ability_ Ghost_ BloodShards : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[784];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecDamagedTargets;
};class CCitadel_ Ability_ Ghost_ BloodShards : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[784];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecDamagedTargets;
};