class C_Citadel_Projectile_Viscous_GooGrenade : public C_CitadelProjectile
{
public:
    int32 m_nBounces;
    GameTime_t m_tNextDetonateTime;
    CUtlVector<CHandle<C_BaseEntity>> m_vecLastHitTargets;
    CUtlVector<CHandle<C_BaseEntity>> m_vecProjectileHitTargets;
private:
    uint8 pad_0B08[40];
};