class C_ Citadel_ Projectile_ Viscous_ GooGrenade : public C_ CitadelProjectile
{
public:
int32 m_ nBounces;
GameTime_ t m_ tNextDetonateTime;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecLastHitTargets;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecProjectileHitTargets;
private:
uint8 pad_ 0B08[40];
};