class CAbility_ Werewolf_ Frenzy : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[896];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
};class CAbility_ Werewolf_ Frenzy : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[896];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
};