// MNetworkVarNames = EHANDLE m_ hActiveProjectile
class CAbility_ Synth_ PlasmaFlux : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[40];
public:
bool m_ bTeleported;
GameTime_ t m_ flProjectileLaunchTime;
GameTime_ t m_ flProjectileExpireTime;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<C_ BaseEntity> m_ hActiveProjectile;
private:
uint8 pad_ 1010[680];
};