// MNetworkVarNames = EHANDLE m_hActiveProjectile
class CAbility_Synth_PlasmaFlux : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[40];
public:
    bool m_bTeleported;
    GameTime_t m_flProjectileLaunchTime;
    GameTime_t m_flProjectileExpireTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<C_BaseEntity> m_hActiveProjectile;
private:
    uint8 pad_1010[680];
};