class CCitadel_ Ability_ ViperHookblade : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecOutgoingHitList;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecReturningHitList;
private:
uint8 pad_ 1008[1008];
};class CCitadel_ Ability_ ViperHookblade : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecOutgoingHitList;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecReturningHitList;
private:
uint8 pad_ 1008[1008];
};