// MNetworkVarNames = ECatStatueState_t m_eState
// MNetworkVarNames = EHANDLE m_hStatue
class CCitadel_Ability_ProximityRitual : public C_CitadelBaseAbility
{
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    ECatStatueState_t m_eState;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    CHandle<C_BaseEntity> m_hStatue;
private:
    uint8 pad_0FE0[8];
public:
    VectorWS m_vLaunchPosition;
    QAngle m_qLaunchAngle;
private:
    uint8 pad_1000[792];
};