// MNetworkVarNames = ECatStatueState_t m_eState
// MNetworkVarNames = EHANDLE m_hStatue
class CCitadel_Ability_ProximityRitual : public C_CitadelBaseAbility
{
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
ECatStatueState_t m_eState;
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
CHandle<C_BaseEntity> m_hStatue;
private:
uint8 pad_0FE0[8];
public:
VectorWS m_vLaunchPosition;
QAngle m_qLaunchAngle;
private:
uint8 pad_1000[792];
};