class CCitadel_ Ability_ Gunslinger_ KnockbackBlast : public C_ CitadelBaseAbility
{
public:
Vector m_ vecKnockbackDirection;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecKnockbackedUnits;
private:
uint8 pad_ 1000[784];
};class CCitadel_ Ability_ Gunslinger_ KnockbackBlast : public C_ CitadelBaseAbility
{
public:
Vector m_ vecKnockbackDirection;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecKnockbackedUnits;
private:
uint8 pad_ 1000[784];
};