// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = CHandle< CBasePlayerController > m_aPlayerControllers
// MNetworkVarNames = CHandle< C_BasePlayerPawn > m_aPlayers
// MNetworkVarNames = int32 m_iScore
// MNetworkVarNames = char m_szTeamname
class C_Team : public C_BaseEntity
{
public:
    // MNetworkEnable
    // MNetworkAlias = m_aPlayers
    C_NetworkUtlVectorBase<CHandle<CBasePlayerController>> m_aPlayerControllers;
    // MNetworkEnable
    // MNetworkAlias = m_aPawns
    C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> m_aPlayers;
    // MNetworkEnable
    int32 m_iScore;
    // MNetworkEnable
    char m_szTeamname[129];
};