// MNetworkIncludeByName = m_iTeamNum
// MNetworkVarNames = CHandle< CBasePlayerController > m_aPlayerControllers
// MNetworkVarNames = CHandle< C_BasePlayerPawn > m_aPlayers
// MNetworkVarNames = int32 m_iScore
// MNetworkVarNames = char m_szTeamname
class C_Team : public C_BaseEntity
{
public:
// MNetworkEnable
// MNetworkAlias = m_aPlayers
C_NetworkUtlVectorBase<CHandle<CBasePlayerController>> m_aPlayerControllers;
// MNetworkEnable
// MNetworkAlias = m_aPawns
C_NetworkUtlVectorBase<CHandle<C_BasePlayerPawn>> m_aPlayers;
// MNetworkEnable
int32 m_iScore;
// MNetworkEnable
char m_szTeamname[129];
};