// MNetworkVarNames = float32 m_flBaseObjectiveHealth
// MNetworkVarNames = int m_vecBaseLocationX
// MNetworkVarNames = int m_vecBaseLocationY
// MNetworkVarNames = bool m_bHasValidBaseLocation
// MNetworkVarNames = int m_nBossesAlive
// MNetworkVarNames = int m_nBossesMax
// MNetworkVarNames = EFlexSlotTypes_t m_nFlexSlotsUnlocked
// MNetworkVarNames = int m_nBaseGuardianLanesCleared
// MNetworkVarNames = STeamFOWEntity m_vecFOWEntities
// MNetworkVarNames = int m_nStreetBrawlScore
// MNetworkVarNames = int m_nStreetBrawlScoreLastRound
class C_CitadelTeam : public C_Team
{
public:
    // MNetworkEnable
    float32 m_flBaseObjectiveHealth;
    // MNetworkEnable
    int32 m_vecBaseLocationX;
    // MNetworkEnable
    int32 m_vecBaseLocationY;
    // MNetworkEnable
    bool m_bHasValidBaseLocation;
    // MNetworkEnable
    int32 m_nBossesAlive;
    // MNetworkEnable
    int32 m_nBossesMax;
    // MNetworkEnable
    EFlexSlotTypes_t m_nFlexSlotsUnlocked;
    // MNetworkEnable
    int32 m_nBaseGuardianLanesCleared;
    // MNetworkEnable
    C_UtlVectorEmbeddedNetworkVar<STeamFOWEntity> m_vecFOWEntities;
    // MNetworkEnable
    int32 m_nStreetBrawlScore;
    // MNetworkEnable
    int32 m_nStreetBrawlScoreLastRound;
};