// MNetworkVarNames = CEntityIndex m_nEntIndex
// MNetworkVarNames = int m_nTeam
// MNetworkVarNames = Class_T m_eClass
// MNetworkVarNames = int m_iLane
// MNetworkVarNames = EMinimapHeight m_eHeight
// MNetworkVarNames = bool m_bVisibleOnMap
// MNetworkVarNames = bool m_bBackdoorProtectionActive
// MNetworkVarNames = GameTick_t m_nTickHidden
// MNetworkVarNames = CUtlString m_strEntityName
// MNetworkVarNames = uint8 m_nHealthPercent
// MNetworkVarNames = uint8 m_nPositionX
// MNetworkVarNames = uint8 m_nPositionY
class STeamFOWEntity
{
void* __vftable;
uint8 pad_0008[40];
public:
// MNetworkEnable
CEntityIndex m_nEntIndex;
// MNetworkEnable
int32 m_nTeam;
// MNetworkEnable
Class_T m_eClass;
// MNetworkEnable
int32 m_iLane;
// MNetworkEnable
EMinimapHeight m_eHeight;
// MNetworkEnable
bool m_bVisibleOnMap;
// MNetworkEnable
bool m_bBackdoorProtectionActive;
// MNetworkEnable
GameTick_t m_nTickHidden;
// MNetworkEnable
CUtlString m_strEntityName;
// MNetworkEnable
uint8 m_nHealthPercent;
// MNetworkEnable
// MNetworkPriority = 32
uint8 m_nPositionX;
// MNetworkEnable
// MNetworkPriority = 32
uint8 m_nPositionY;
private:
uint8 pad_0053[8];
};