// MNetworkVarNames = CEntityIndex m_nEntIndex
// MNetworkVarNames = int m_nTeam
// MNetworkVarNames = Class_T m_eClass
// MNetworkVarNames = int m_iLane
// MNetworkVarNames = EMinimapHeight m_eHeight
// MNetworkVarNames = bool m_bVisibleOnMap
// MNetworkVarNames = bool m_bBackdoorProtectionActive
// MNetworkVarNames = GameTick_t m_nTickHidden
// MNetworkVarNames = CUtlString m_strEntityName
// MNetworkVarNames = uint8 m_nHealthPercent
// MNetworkVarNames = uint8 m_nPositionX
// MNetworkVarNames = uint8 m_nPositionY
class STeamFOWEntity
{
    void* __vftable;
    uint8 pad_0008[40];
public:
    // MNetworkEnable
    CEntityIndex m_nEntIndex;
    // MNetworkEnable
    int32 m_nTeam;
    // MNetworkEnable
    Class_T m_eClass;
    // MNetworkEnable
    int32 m_iLane;
    // MNetworkEnable
    EMinimapHeight m_eHeight;
    // MNetworkEnable
    bool m_bVisibleOnMap;
    // MNetworkEnable
    bool m_bBackdoorProtectionActive;
    // MNetworkEnable
    GameTick_t m_nTickHidden;
    // MNetworkEnable
    CUtlString m_strEntityName;
    // MNetworkEnable
    uint8 m_nHealthPercent;
    // MNetworkEnable
    // MNetworkPriority = 32
    uint8 m_nPositionX;
    // MNetworkEnable
    // MNetworkPriority = 32
    uint8 m_nPositionY;
private:
    uint8 pad_0053[8];
};