// MNetworkIncludeByName = m_pEntity
// MNetworkIncludeByName = m_flSimulationTime
// MNetworkIncludeByName = m_flCreateTime
// MNetworkIncludeByName = m_iTeamNum
// MNetworkIncludeByName = m_nNextThinkTick
// MNetworkIncludeByName = m_fFlags
// MNetworkUserGroupProxy = CBasePlayerController
// MNetworkUserGroupProxy = CBasePlayerController
// MNetworkIncludeByUserGroup = LocalPlayerExclusive
// MNetworkVarNames = uint32 m_nTickBase
// MNetworkVarNames = CHandle< CBasePlayerPawn> m_hPawn
// MNetworkVarNames = bool m_bKnownTeamMismatch
// MNetworkVarNames = PlayerConnectedState m_iConnected
// MNetworkVarNames = char m_iszPlayerName
// MNetworkVarNames = uint64 m_steamID
// MNetworkVarNames = bool m_bNoClipEnabled
// MNetworkVarNames = uint32 m_iDesiredFOV
// MNetworkReplayCompatField = m_skeletonInstance\.m_vecOrigin\..*|
class CBasePlayerController : public C_BaseEntity
{
uint8 pad_05F0[8];
public:
// MNotSaved = !!UNKNOWN!!
C_CommandContext m_CommandContext;
// MNotSaved = !!UNKNOWN!!
uint64 m_nInButtonsWhichAreToggles;
// MNetworkEnable
// MNetworkPriority = 1
// MNetworkUserGroup = LocalPlayerExclusive
// MNotSaved = !!UNKNOWN!!
uint32 m_nTickBase;
// MNetworkEnable
// MNetworkChangeCallback = OnPawnChanged
CHandle<C_BasePlayerPawn> m_hPawn;
// MNetworkEnable
bool m_bKnownTeamMismatch;
// MNotSaved = !!UNKNOWN!!
CHandle<C_BasePlayerPawn> m_hPredictedPawn;
// MNotSaved = !!UNKNOWN!!
CSplitScreenSlot m_nSplitScreenSlot;
// MNotSaved = !!UNKNOWN!!
CHandle<CBasePlayerController> m_hSplitOwner;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<CBasePlayerController>> m_hSplitScreenPlayers;
bool m_bIsHLTV;
// MNetworkEnable
// MNetworkChangeCallback = OnConnectionStateChanged
// MNotSaved = !!UNKNOWN!!
PlayerConnectedState m_iConnected;
// MNetworkEnable
// MNetworkChangeCallback = OnPlayerControllerNameChanged
// MNotSaved = !!UNKNOWN!!
char m_iszPlayerName[128];
private:
uint8 pad_0770[8];
public:
// MNetworkEnable
// MNetworkEncoder = fixed64
// MNetworkChangeCallback = OnSteamIDChanged
// MNotSaved = !!UNKNOWN!!
uint64 m_steamID;
// MNotSaved = !!UNKNOWN!!
bool m_bIsLocalPlayerController;
// MNetworkEnable
// MNetworkChangeCallback = OnNoClipEnableChanged
bool m_bNoClipEnabled;
// MNetworkEnable
uint32 m_iDesiredFOV;
private:
uint8 pad_0788[104];
};