// MNetworkVarNames = bool m_ragEnabled
// MNetworkVarNames = Vector m_ragPos
// MNetworkVarNames = QAngle m_ragAngles
// MNetworkVarNames = float32 m_flBlendWeight
// MNetworkVarNames = EHANDLE m_hRagdollSource
class C_RagdollProp : public CBaseAnimGraph
{
uint8 pad_0CA0[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = ragEnabledChanged
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<bool> m_ragEnabled;
// MNetworkEnable
// MNetworkEncoder = coord
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<Vector> m_ragPos;
// MNetworkEnable
// MNetworkEncoder = qangle
// MNetworkBitCount = 13
// MNotSaved = !!UNKNOWN!!
C_NetworkUtlVectorBase<QAngle> m_ragAngles;
// MNetworkEnable
// MNetworkBitCount = 8
// MNetworkMinValue = 0.000000
// MNetworkMaxValue = 1.000000
// MNetworkEncodeFlags = 1
// MNotSaved = !!UNKNOWN!!
float32 m_flBlendWeight;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hRagdollSource;
// MNotSaved = !!UNKNOWN!!
AttachmentHandle_t m_iEyeAttachment;
// MNotSaved = !!UNKNOWN!!
float32 m_flBlendWeightCurrent;
// MNotSaved = !!UNKNOWN!!
CUtlVector<int32> m_parentPhysicsBoneIndices;
// MNotSaved = !!UNKNOWN!!
CUtlVector<int32> m_worldSpaceBoneComputationOrder;
};