// MNetworkVarNames = EHANDLE m_ hWasAttachedTo
// MNetworkVarNames = VectorWS m_ vAuraPosition
class CCitadel_ Ability_ Familiar_ Spotlight : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[120];
public:
// MNetworkEnable
CHandle<C_ BaseEntity> m_ hWasAttachedTo;
// MNetworkEnable
VectorWS m_ vAuraPosition;
};