class C_ PhysMagnet : public CBaseAnimGraph
{
public:
// MNotSaved = !!UNKNOWN!!
CUtlVector<int32> m_ aAttachedObjectsFromServer;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<C_ BaseEntity>> m_ aAttachedObjects;
};class C_ PhysMagnet : public CBaseAnimGraph
{
public:
// MNotSaved = !!UNKNOWN!!
CUtlVector<int32> m_ aAttachedObjectsFromServer;
// MNotSaved = !!UNKNOWN!!
CUtlVector<CHandle<C_ BaseEntity>> m_ aAttachedObjects;
};