// MNetworkVarNames = CCitadelAutoScaledTime m_flFlurryEndTime
// MNetworkVarNames = GameTime_t m_flNextAttackTime
class CCitadel_Ability_BulletFlurry : public C_CitadelBaseAbility
{
public:
// MNetworkEnable
CCitadelAutoScaledTime m_flFlurryEndTime;
// MNetworkEnable
GameTime_t m_flNextAttackTime;
private:
uint8 pad_0FF8[560];
public:
CUtlVector<CHandle<C_BaseEntity>> m_vecShootTargets;
int32 m_nNumPlayersKilled;
int32 m_nShootIndex;
int32 m_nShootIndexNPC;
int32 m_nBurstShots;
SatVolumeIndex_t m_nSatVolumeIndex;
bool m_bHasCameraOverride;
};