// MNetworkVarNames = uint8 m_nCurrentLungeState
// MNetworkVarNames = GameTime_t m_flStateStartTime
// MNetworkVarNames = Vector m_vDashStartPos
// MNetworkVarNames = Vector m_vDashDirection
// MNetworkVarNames = Vector m_vLookDirection
// MNetworkVarNames = Vector m_vStrikeDirection
// MNetworkVarNames = bool m_bStartedInAir
// MNetworkVarNames = uint8 m_iRemainingCasts
// MNetworkVarNames = GameTime_t m_RecastEndTime
// MNetworkVarNames = uint8 m_eLungeDirection
// MNetworkVarNames = int m_nPowerLevel
class CAbility_Fencer_Lunge : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[4];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    uint8 m_nCurrentLungeState;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    GameTime_t m_flStateStartTime;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vDashStartPos;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vDashDirection;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vLookDirection;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    Vector m_vStrikeDirection;
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    bool m_bStartedInAir;
    // MNetworkEnable
    uint8 m_iRemainingCasts;
    // MNetworkEnable
    GameTime_t m_RecastEndTime;
    // MNetworkEnable
    uint8 m_eLungeDirection;
    float32 m_flHeldTime;
    CUtlVector<CHandle<C_BaseEntity>> m_vecHitEnemies;
    Vector m_vLastPosition;
    GameTime_t m_flStuckTime;
private:
    uint8 pad_1050[4];
public:
    ParticleIndex_t m_nGlintParticleIndex;
private:
    uint8 pad_1058[324];
public:
    float32 m_flLastOuterCircleProgress;
private:
    uint8 pad_11A0[8];
public:
    // MNetworkEnable
    // MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
    int32 m_nPowerLevel;
private:
    uint8 pad_11AC[2240];
};