// MNetworkVarNames = GameTime_ t m_ flLastDamageTime
// MNetworkVarNames = GameTime_ t m_ flStartTime
// MNetworkVarNames = GameTime_ t m_ flEndTime
// MNetworkVarNames = EHANDLE m_ hPlayerEntToStore
class CCitadelRecentDamage
{
void* _ _ vftable;
public:
// MNetworkEnable
GameTime_ t m_ flLastDamageTime;
// MNetworkEnable
GameTime_ t m_ flStartTime;
// MNetworkEnable
GameTime_ t m_ flEndTime;
// MNetworkEnable
CHandle<C_ BaseEntity> m_ hPlayerEntToStore;
};