class CInfoDynamicShadowHint : public C_ PointEntity
{
public:
bool m_ bDisabled;
float32 m_ flRange;
int32 m_ nImportance;
int32 m_ nLightChoice;
CHandle<C_ BaseEntity> m_ hLight;
};class CInfoDynamicShadowHint : public C_ PointEntity
{
public:
bool m_ bDisabled;
float32 m_ flRange;
int32 m_ nImportance;
int32 m_ nLightChoice;
CHandle<C_ BaseEntity> m_ hLight;
};