class CCitadel_ Ability_ Boho_ DamageShare : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecLinkedEnemies;
private:
uint8 pad_ 0FF0[224];
};class CCitadel_ Ability_ Boho_ DamageShare : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecLinkedEnemies;
private:
uint8 pad_ 0FF0[224];
};