class CAbility_ Synth_ Grasp : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecTetheredEnemies;
private:
uint8 pad_ 0FF0[112];
};class CAbility_ Synth_ Grasp : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecTetheredEnemies;
private:
uint8 pad_ 0FF0[112];
};