// MNetworkVarNames = bool m_ bRotated
// MNetworkVarNames = GameTime_ t m_ tWallDeployFinishTime
class CCitadel_ Ability_ Necro_ ZombieWall : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[2];
public:
// MNetworkEnable
bool m_ bRotated;
// MNetworkEnable
GameTime_ t m_ tWallDeployFinishTime;
private:
uint8 pad_ 0FE0[56];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitUnits;
private:
uint8 pad_ 1030[1240];
};