// MNetworkVarNames = bool m_bRotated
// MNetworkVarNames = GameTime_t m_tWallDeployFinishTime
class CCitadel_Ability_Necro_ZombieWall : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[2];
public:
    // MNetworkEnable
    bool m_bRotated;
    // MNetworkEnable
    GameTime_t m_tWallDeployFinishTime;
private:
    uint8 pad_0FE0[56];
public:
    CUtlVector<CHandle<C_BaseEntity>> m_vecHitUnits;
private:
    uint8 pad_1030[1240];
};