// MNetworkVarNames = int m_ nPowerLevel
class CCitadel_ Ability_ PowerSlash : public CCitadelBaseYamatoAbility
{
uint8 pad_ 0FE0[32];
public:
// MNetworkEnable
// MNetworkUserGroup = LocalPlayerOwnerAndObserversExclusive
int32 m_ nPowerLevel;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
ParticleIndex_ t m_ nCastParticle;
private:
uint8 pad_ 1024[1344];
};