// MNetworkVarNames = EHANDLE m_vecHelpers
// MNetworkVarNames = GameTime_t m_tChoreUseCooldownEndTime
// MNetworkVarNames = GameTime_t m_tSoonestHelperCooldownEndTime
// MNetworkVarNames = char m_nAvailableHelperCount
class CCitadel_Ability_Familiar_HelpingHands : public C_CitadelBaseAbility
{
public:
// MNetworkEnable
C_NetworkUtlVectorBase<CHandle<C_BaseEntity>> m_vecHelpers;
// MNetworkEnable
GameTime_t m_tChoreUseCooldownEndTime;
// MNetworkEnable
GameTime_t m_tSoonestHelperCooldownEndTime;
// MNetworkEnable
char m_nAvailableHelperCount;
private:
uint8 pad_0FF9[784];
};