// MNetworkVarNames = bool m_bPreparing
// MNetworkVarNames = bool m_bTackling
// MNetworkVarNames = GameTime_t m_flTackleStartTime
// MNetworkVarNames = GameTime_t m_flPrepareStartTime
// MNetworkVarNames = Vector m_vecTackleDir
class CCitadel_Ability_ChargedTackle : public C_CitadelBaseAbility
{
uint8 pad_0FD8[1008];
public:
// MNetworkEnable
bool m_bPreparing;
// MNetworkEnable
bool m_bTackling;
// MNetworkEnable
GameTime_t m_flTackleStartTime;
// MNetworkEnable
GameTime_t m_flPrepareStartTime;
// MNetworkEnable
Vector m_vecTackleDir;
Vector m_vecLastPosition;
int32 m_nStuckFramesCount;
CUtlVector<CHandle<C_BaseEntity>> m_vecHitEnemies;
ParticleIndex_t m_nDistancePreview;
};