// MNetworkVarNames = VPhysicsCollisionAttribute_t m_collisionAttribute
// MNetworkVarNames = Vector m_vecMins
// MNetworkVarNames = Vector m_vecMaxs
// MNetworkVarNames = uint8 m_usSolidFlags
// MNetworkVarNames = SolidType_t m_nSolidType
// MNetworkVarNames = uint8 m_triggerBloat
// MNetworkVarNames = SurroundingBoundsType_t m_nSurroundType
// MNetworkVarNames = uint8 m_CollisionGroup
// MNetworkVarNames = uint8 m_nEnablePhysics
// MNetworkVarNames = Vector m_vecSpecifiedSurroundingMins
// MNetworkVarNames = Vector m_vecSpecifiedSurroundingMaxs
// MNetworkVarNames = Vector m_vCapsuleCenter1
// MNetworkVarNames = Vector m_vCapsuleCenter2
// MNetworkVarNames = float m_flCapsuleRadius
class CCollisionProperty
{
    void* __vftable;
    uint8 pad_0008[8];
public:
    // MNetworkEnable
    // MNetworkChangeCallback = CollisionAttributeChanged
    VPhysicsCollisionAttribute_t m_collisionAttribute;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateOBB
    Vector m_vecMins;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateOBB
    Vector m_vecMaxs;
private:
    uint8 pad_0058[2];
public:
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateSolidFlags
    uint8 m_usSolidFlags;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateSolidType
    SolidType_t m_nSolidType;
    // MNetworkEnable
    // MNetworkChangeCallback = MarkSurroundingBoundsDirty
    uint8 m_triggerBloat;
    // MNetworkEnable
    // MNetworkChangeCallback = MarkSurroundingBoundsDirty
    SurroundingBoundsType_t m_nSurroundType;
    // MNetworkEnable
    uint8 m_CollisionGroup;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateEnablePhysics
    uint8 m_nEnablePhysics;
    float32 m_flBoundingRadius;
    // MNetworkEnable
    // MNetworkChangeCallback = MarkSurroundingBoundsDirty
    Vector m_vecSpecifiedSurroundingMins;
    // MNetworkEnable
    // MNetworkChangeCallback = MarkSurroundingBoundsDirty
    Vector m_vecSpecifiedSurroundingMaxs;
    Vector m_vecSurroundingMaxs;
    Vector m_vecSurroundingMins;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateCapsule
    Vector m_vCapsuleCenter1;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateCapsule
    Vector m_vCapsuleCenter2;
    // MNetworkEnable
    // MNetworkChangeCallback = OnUpdateCapsule
    float32 m_flCapsuleRadius;
};