// MNetworkVarNames = VPhysicsCollisionAttribute_t m_collisionAttribute
// MNetworkVarNames = Vector m_vecMins
// MNetworkVarNames = Vector m_vecMaxs
// MNetworkVarNames = uint8 m_usSolidFlags
// MNetworkVarNames = SolidType_t m_nSolidType
// MNetworkVarNames = uint8 m_triggerBloat
// MNetworkVarNames = SurroundingBoundsType_t m_nSurroundType
// MNetworkVarNames = uint8 m_CollisionGroup
// MNetworkVarNames = uint8 m_nEnablePhysics
// MNetworkVarNames = Vector m_vecSpecifiedSurroundingMins
// MNetworkVarNames = Vector m_vecSpecifiedSurroundingMaxs
// MNetworkVarNames = Vector m_vCapsuleCenter1
// MNetworkVarNames = Vector m_vCapsuleCenter2
// MNetworkVarNames = float m_flCapsuleRadius
class CCollisionProperty
{
void* __vftable;
uint8 pad_0008[8];
public:
// MNetworkEnable
// MNetworkChangeCallback = CollisionAttributeChanged
VPhysicsCollisionAttribute_t m_collisionAttribute;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateOBB
Vector m_vecMins;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateOBB
Vector m_vecMaxs;
private:
uint8 pad_0058[2];
public:
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateSolidFlags
uint8 m_usSolidFlags;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateSolidType
SolidType_t m_nSolidType;
// MNetworkEnable
// MNetworkChangeCallback = MarkSurroundingBoundsDirty
uint8 m_triggerBloat;
// MNetworkEnable
// MNetworkChangeCallback = MarkSurroundingBoundsDirty
SurroundingBoundsType_t m_nSurroundType;
// MNetworkEnable
uint8 m_CollisionGroup;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateEnablePhysics
uint8 m_nEnablePhysics;
float32 m_flBoundingRadius;
// MNetworkEnable
// MNetworkChangeCallback = MarkSurroundingBoundsDirty
Vector m_vecSpecifiedSurroundingMins;
// MNetworkEnable
// MNetworkChangeCallback = MarkSurroundingBoundsDirty
Vector m_vecSpecifiedSurroundingMaxs;
Vector m_vecSurroundingMaxs;
Vector m_vecSurroundingMins;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateCapsule
Vector m_vCapsuleCenter1;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateCapsule
Vector m_vCapsuleCenter2;
// MNetworkEnable
// MNetworkChangeCallback = OnUpdateCapsule
float32 m_flCapsuleRadius;
};