class CCitadel_ Ability_ Wrecker_ BoulderGrenade : public C_ CitadelBaseAbility
{
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ hHitTroopers;
private:
uint8 pad_ 0FF0[4];
public:
ParticleIndex_ t m_ nBallParticle;
private:
uint8 pad_ 0FF8[672];
};