// MNetworkVarNames = EHANDLE m_hAutoTarget
// MNetworkVarNames = GameTime_t m_flHookEndTime
// MNetworkVarNames = float m_flBombBonusHits
// MNetworkVarNames = float m_flBombBonusKills
class CCitadel_Ability_StickyBomb : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[4];
public:
    // MNetworkEnable
    CHandle<C_BaseEntity> m_hAutoTarget;
    // MNetworkEnable
    GameTime_t m_flHookEndTime;
    // MNetworkEnable
    float32 m_flBombBonusHits;
    // MNetworkEnable
    float32 m_flBombBonusKills;
private:
    uint8 pad_0FEC[896];
};