// MNetworkVarNames = EHANDLE m_hAutoTarget
// MNetworkVarNames = GameTime_t m_flHookEndTime
// MNetworkVarNames = float m_flBombBonusHits
// MNetworkVarNames = float m_flBombBonusKills
class CCitadel_Ability_StickyBomb : public C_CitadelBaseAbility
{
uint8 pad_0FD8[4];
public:
// MNetworkEnable
CHandle<C_BaseEntity> m_hAutoTarget;
// MNetworkEnable
GameTime_t m_flHookEndTime;
// MNetworkEnable
float32 m_flBombBonusHits;
// MNetworkEnable
float32 m_flBombBonusKills;
private:
uint8 pad_0FEC[896];
};