// MNetworkVarNames = bool m_ bIsFullyCharged
class CCitadel_ Ability_ Frank_ ShockTarget2 : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1576];
public:
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
private:
uint8 pad_ 1618[8];
public:
// MNetworkEnable
bool m_ bIsFullyCharged;
CModifierHandleBase m_ hFullyChargedFXModifier;
};