// MNetworkVarNames = bool m_bIsFullyCharged
class CCitadel_Ability_Frank_ShockTarget2 : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[1576];
public:
    CUtlVector<CHandle<C_BaseEntity>> m_vecHitTargets;
private:
    uint8 pad_1618[8];
public:
    // MNetworkEnable
    bool m_bIsFullyCharged;
    CModifierHandleBase m_hFullyChargedFXModifier;
};