// MNetworkVarNames = EHANDLE m_ vecDeployedGravestones
class CCitadel_ Ability_ Necro_ GraveStone : public C_ CitadelBaseAbility
{
public:
// MNetworkEnable
C_ NetworkUtlVectorBase<CHandle<C_ BaseEntity>> m_ vecDeployedGravestones;
Vector m_ vCastPosition;
QAngle m_ qCastAngle;
private:
uint8 pad_ 1008[784];
};