// MNetworkVarNames = float m_flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_hOwnerPawn
class C_NPC_NanoRollermine : public C_AI_CitadelNPC
{
    uint8 pad_16C0[40];
public:
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    float32 m_flForwardSpeed;
    // MNetworkEnable
    // MNotSaved = !!UNKNOWN!!
    CHandle<C_BaseEntity> m_hOwnerPawn;
};