// MNetworkVarNames = float m_ flForwardSpeed
// MNetworkVarNames = CHandle< CBaseEntity> m_ hOwnerPawn
class C_ NPC_ NanoRollermine : public C_ AI_ CitadelNPC
{
uint8 pad_ 16C0[40];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_ flForwardSpeed;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_ BaseEntity> m_ hOwnerPawn;
};