// MNetworkVarNames = EHANDLE m_ vecPulseTargets
class CCitadel_ Ability_ PsychicPulse : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[112];
public:
// MNetworkEnable
C_ NetworkUtlVectorBase<CHandle<C_ BaseEntity>> m_ vecPulseTargets;
};