// MNetworkIncludeByUserGroup = Origin
// MNetworkIncludeByName = CGameSceneNode::m_hParent
// MNetworkIncludeByName = CGameSceneNode::m_hierarchyAttachName
// MNetworkIncludeByName = m_nMinCPULevel
// MNetworkIncludeByName = m_nMaxCPULevel
// MNetworkIncludeByName = m_nMinGPULevel
// MNetworkIncludeByName = m_nMaxGPULevel
// MNetworkVarNames = float32 m_flScrollSpeed
// MNetworkVarNames = uint16 m_RopeFlags
// MNetworkVarNames = HMaterialStrong m_iRopeMaterialModelIndex
// MNetworkVarNames = uint8 m_nSegments
// MNetworkVarNames = CHandle< C_BaseEntity> m_hStartPoint
// MNetworkVarNames = CHandle< C_BaseEntity> m_hEndPoint
// MNetworkVarNames = AttachmentHandle_t m_iStartAttachment
// MNetworkVarNames = AttachmentHandle_t m_iEndAttachment
// MNetworkVarNames = uint8 m_Subdiv
// MNetworkVarNames = int16 m_RopeLength
// MNetworkVarNames = int16 m_Slack
// MNetworkVarNames = float32 m_TextureScale
// MNetworkVarNames = uint8 m_fLockedPoints
// MNetworkVarNames = uint8 m_nChangeCount
// MNetworkVarNames = float32 m_Width
// MNetworkVarNames = bool m_bConstrainBetweenEndpoints
class C_RopeKeyframe : public C_BaseModelEntity
{
uint8 pad_09A0[8];
public:
// MNotSaved = !!UNKNOWN!!
CBitVec<10> m_LinksTouchingSomething;
// MNotSaved = !!UNKNOWN!!
int32 m_nLinksTouchingSomething;
// MNotSaved = !!UNKNOWN!!
bool m_bApplyWind;
// MNotSaved = !!UNKNOWN!!
int32 m_fPrevLockedPoints;
// MNotSaved = !!UNKNOWN!!
int32 m_iForcePointMoveCounter;
// MNotSaved = !!UNKNOWN!!
bool m_bPrevEndPointPos[2];
// MNotSaved = !!UNKNOWN!!
Vector m_vPrevEndPointPos[2];
// MNotSaved = !!UNKNOWN!!
float32 m_flCurScroll;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_flScrollSpeed;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint16 m_RopeFlags;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CStrongHandle<InfoForResourceTypeIMaterial2> m_iRopeMaterialModelIndex;
private:
uint8 pad_09F0[624];
public:
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_nSegments;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hStartPoint;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
CHandle<C_BaseEntity> m_hEndPoint;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
AttachmentHandle_t m_iStartAttachment;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
AttachmentHandle_t m_iEndAttachment;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_Subdiv;
// MNetworkEnable
// MNetworkChangeCallback = RecomputeSprings
// MNotSaved = !!UNKNOWN!!
int16 m_RopeLength;
// MNetworkEnable
// MNetworkChangeCallback = RecomputeSprings
// MNotSaved = !!UNKNOWN!!
int16 m_Slack;
// MNetworkEnable
// MNetworkBitCount = 10
// MNetworkMinValue = 0.100000
// MNetworkMaxValue = 10.000000
// MNotSaved = !!UNKNOWN!!
float32 m_TextureScale;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_fLockedPoints;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
uint8 m_nChangeCount;
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
float32 m_Width;
// MNotSaved = !!UNKNOWN!!
C_RopeKeyframe__CPhysicsDelegate m_PhysicsDelegate;
// MNotSaved = !!UNKNOWN!!
CStrongHandle<InfoForResourceTypeIMaterial2> m_hMaterial;
// MNotSaved = !!UNKNOWN!!
int32 m_TextureHeight;
// MNotSaved = !!UNKNOWN!!
Vector m_vecImpulse;
// MNotSaved = !!UNKNOWN!!
Vector m_vecPreviousImpulse;
// MNotSaved = !!UNKNOWN!!
float32 m_flCurrentGustTimer;
// MNotSaved = !!UNKNOWN!!
float32 m_flCurrentGustLifetime;
// MNotSaved = !!UNKNOWN!!
float32 m_flTimeToNextGust;
// MNotSaved = !!UNKNOWN!!
Vector m_vWindDir;
// MNotSaved = !!UNKNOWN!!
Vector m_vColorMod;
// MNotSaved = !!UNKNOWN!!
Vector m_vCachedEndPointAttachmentPos[2];
// MNotSaved = !!UNKNOWN!!
QAngle m_vCachedEndPointAttachmentAngle[2];
// MNetworkEnable
// MNotSaved = !!UNKNOWN!!
bool m_bConstrainBetweenEndpoints;
// MNotSaved = !!UNKNOWN!!
uint8 m_bEndPointAttachmentPositionsDirty : 1;
// MNotSaved = !!UNKNOWN!!
uint8 m_bEndPointAttachmentAnglesDirty : 1;
// MNotSaved = !!UNKNOWN!!
uint8 m_bNewDataThisFrame : 1;
// MNotSaved = !!UNKNOWN!!
uint8 m_bPhysicsInitted : 1;
};