class CCitadel_Ability_Gunslinger_Salvo : public C_CitadelBaseAbility
{
    uint8 pad_0FD8[4];
public:
    CHandle<C_BaseEntity> m_CastTarget;
    int32 m_iCurrentShots;
    int32 m_iTotalShots;
private:
    uint8 pad_0FE8[224];
};