class CCitadel_ Ability_ Gunslinger_ Salvo : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
CHandle<C_ BaseEntity> m_ CastTarget;
int32 m_ iCurrentShots;
int32 m_ iTotalShots;
private:
uint8 pad_ 0FE8[224];
};class CCitadel_ Ability_ Gunslinger_ Salvo : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[4];
public:
CHandle<C_ BaseEntity> m_ CastTarget;
int32 m_ iCurrentShots;
int32 m_ iTotalShots;
private:
uint8 pad_ 0FE8[224];
};