class CEnvSoundscape : public C_ BaseEntity
{
public:
CEntityIOOutput m_ OnPlay;
float32 m_ flRadius;
CUtlSymbolLarge m_ soundEventName;
bool m_ bOverrideWithEvent;
// MNotSaved = !!UNKNOWN!!
int32 m_ soundscapeIndex;
// MNotSaved = !!UNKNOWN!!
int32 m_ soundscapeEntityListId;
CUtlSymbolLarge m_ positionNames[8];
CHandle<CEnvSoundscape> m_ hProxySoundscape;
bool m_ bDisabled;
CUtlSymbolLarge m_ soundscapeName;
// MNotSaved = !!UNKNOWN!!
uint32 m_ soundEventHash;
};