class CAbility_ Drifter_ BloodBlast : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1456];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
};class CAbility_ Drifter_ BloodBlast : public C_ CitadelBaseAbility
{
uint8 pad_ 0FD8[1456];
public:
ParticleIndex_ t m_ SandEffect;
CUtlVector<CHandle<C_ BaseEntity>> m_ vecHitTargets;
};