// MEntityAllowsPortraitWorldSpawn
class C_ GlobalLight : public C_ BaseEntity, public CGlobalLightBase
{
public:
// MNotSaved = !!UNKNOWN!!
uint16 m_ WindClothForceHandle;
private:
uint8 pad_ 0AB2[32];
};// MEntityAllowsPortraitWorldSpawn
class C_ GlobalLight : public C_ BaseEntity, public CGlobalLightBase
{
public:
// MNotSaved = !!UNKNOWN!!
uint16 m_ WindClothForceHandle;
private:
uint8 pad_ 0AB2[32];
};